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Elevator

Elevator

A Roblox experience owned by Ashgate Studio.

HorrorENhorrorelevatordoors-inspired

Description (written by the developer; not a statement by this register)

A horror game that takes place inside elevators. Every floor hides something different—learn through each ride. ⚠️ Sudden events, strange sounds, and unsettling visuals ahead! 🎧 📷 Headphones & max graphics highly recommended ❤️ Join our group for exclusive rewards! 🛠️ The game is constantly evolving; expect changes and surprises. (Inspired from doors)

Last updated by the developer 22 Jul 2026, 13:56 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
5,294
lifetime visits
77%
liked (41 👍 / 12 👎)
177
favourites (33.4 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
375 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,517 · 0.00% win
Grimzo's Balloon · other717 · 0.00% win
Copy Monster · other235 · 0.00% win
Smiler's room · secret156 · 0.00% win
Whistle of the void · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7717 August 2026 — 77 % liked27 August 2026 — 77 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 21:4877no change
17 Aug 2026, 21:3877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.