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Wall Climb Tower

Wall Climb Tower

A Roblox experience owned by 2 Time.

ObbyENclimbingparkourtower

Wall Climb Tower is an obby experience created on 2025-08-19. The game has accumulated 13,013,613 lifetime visits and 7,181 favorites. Currently, zero users are playing. The title holds a 73% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Wall Climb the Tower 🏆 HAVE FUN REACHING THE TOP

Last updated by the developer 17 Jan 2026, 07:13 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
13,013,613
lifetime visits
73%
liked (2,338 👍 / 872 👎)
7,180
favourites (0.6 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump [Sale]
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wall Climber... · progression8,714,204 · 100.0% win
Great Wall of China? · other1,640,670 · 72.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4873no change
13 Aug 2026, 18:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.