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w7_o (DISCONTINUED)

w7_o (DISCONTINUED)

A Roblox experience owned by WindowedSpiral.

OtherENfangamehwwhpdiscontinued

Description (written by the developer; not a statement by this register)

WARNING GAME CONTAINS EPILEPSY. FLASHING LIGHTS. EYE STRAINING COLORS. AND STRONG THEMES.... (not really) its still an hwwhp fangame also its discontinued

Last updated by the developer 24 Aug 2026, 02:22 UTC.

0
playing (measured 31 Aug 2026, 03:35 UTC)
341
lifetime visits
100%
liked (19 👍 / 0 👎)
30
favourites (88.0 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

nothing
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

home · other127 · 0.00% win
not home? · other19 · 0.00% win
MISSING · other13 · 0.00% win
dizzyness · other11 · 0.00% win
ελάτε μαζί μας · other10 · 0.00% win
forest · secret9 · 0.00% win
oh nevermind :3 · social9 · 0.00% win
... · other9 · 0.00% win
Mothers Heaven · other8 · 0.00% win
VERY HAPIY · other6 · 0.00% win
OWWWWWW · other6 · 0.00% win
a dream can be a dream · other6 · 0.00% win
side · other3 · 0.00% win
PARTYIIIIIIIIIIIIIIIIIIIIII · other3 · 0.00% win
Vanished of Father · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1001 September 2026 — 100 % liked2 October 2026 — 100 % liked1 September 20262 October 2026
2 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 07:16100no change
1 Sept 2026, 11:47100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.