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Ro Cross | PvP

Ro Cross | PvP

A Roblox experience owned by Ro-Cross Community.

Fighting & PvPENPvPSurvivalKnockback Combat

Description (written by the developer; not a statement by this register)

Ro Cross is a fast paced PvP survival game where players dodge traffic, cross dangerous terrain, and battle others using knockback weapons in a chaotic multiplayer arena. Ro Cross is currently in beta, so expect bugs and please report any issues you find. 🛣️ Dodge cars, trains, rivers, and wild animals while crossing dangerous roads. ⚔️ Fight other players with knockback weapons, power-ups, and special abilities. 🌍 Explore randomly generated biomes full of hazards and surprises. 💰 Collect coins & gems to unlock skins, weapons, and upgrades. 🏆 Survive the chaos and be the last one standing! 🔥 Like and favorite the game to support updates! ⚙️ Major updates coming soon: new weapons, new biomes, new skins, and more.

Last updated by the developer 18 Jun 2026, 21:29 UTC.

0
playing (measured 17 Aug 2026, 14:51 UTC)
2,677
lifetime visits
93%
liked (25 👍 / 2 👎)
28
favourites (10.5 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Tester · welcome755 · 0.00% win
First Steps · welcome755 · 0.00% win
Stepping Into Battle · welcome358 · 0.00% win
First Victory (1 Win) · progression140 · 0.00% win
Meet the Owner · social136 · 0.00% win
Rising Crosser (5 Wins) · progression8 · 0.00% win
Competing Crosser (10 Wins) · progression4 · 0.00% win
Skilled Crosser (25 Wins) · progression2 · 0.00% win
Champion Crosser (100 Wins) · progression0 · 0.00% win
Elite Crosser (50 Wins) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.518 August 2026 — 92 % liked27 September 2026 — 93 % liked18 August 202627 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 19:3793+1
18 Aug 2026, 13:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.