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[Hangout]🎙Relax Hangout 💫

[Hangout]🎙Relax Hangout 💫

A Roblox experience owned by Project Milora.

Social & hangoutENhangoutastronomical phenomenacamping

Description (written by the developer; not a statement by this register)

✨💗Welcome to Relax Hangout!💫 🤍 📃 About: A game for relaxation or fun, featuring a rare astronomical phenomenon at night. Invite your friends to relax in this game and enjoy quality time with them in Relax Hangout! (There is a 35% chance that astronomical phenomena will occur at night) 🤍 Like and Favorite and share the game! 🎯 Join "Project Milora" community here! https://www.roblox.com/share/g/32900889 Update: - nothing Next Update: - Shop system - 🔖Tag: Relax, Camping, Thailand, Listen to music, Chill out, Hangout, JOODPAKJAI, Thailand game,

Last updated by the developer 3 Aug 2026, 16:39 UTC.

0
playing (measured 14 Aug 2026, 07:04 UTC)
1,009
lifetime visits
93%
liked (13 👍 / 1 👎)
11
favourites (10.9 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Size
89 R$
Avatar Changer
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome92 · 0.00% win
Visit Time 30 minutes · other24 · 0.00% win
Visit Time 60 minutes · other14 · 0.00% win
Visit Time 120 minutes · other9 · 0.00% win
Visit Time 180 minutes · other6 · 0.00% win
Visit Time 300 minutes · other4 · 0.00% win
Visit Time 480 minutes · other2 · 0.00% win
Visit Time 720 minutes · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

869389.519 August 2026 — 92 % liked19 September 2026 — 86 % liked19 October 2026 — 93 % liked19 August 202619 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 08:2193+7
19 Sept 2026, 00:0786-6
19 Aug 2026, 21:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.