/_~DYSFALITY~_\
A Roblox experience owned by ProjectSpheroid.
HorrorENhorrorexplorationmansion
Description (written by the developer; not a statement by this register)
Wander through an old abandoned mansion, searching for treasures your friend needs. As the house was left behind, things have not stayed the same. Even if you remember how they once were, the past has a way of inventing itself. Controls: Sprint: Left Shift | Button L2 | OnScreen Button Credits: Ethanthegrand14: RetroRaster Draggyy: Menu & Loading Artwork DaDominator630: Interior Building CheckaDX: Ambience and Sound Design Trex_RBLX: Monster's Design Pudding_Evie: Letter Assets & Writing
Last updated by the developer 9 Jun 2026, 01:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 11:05 | 96 | no change |
| 17 Aug 2026, 11:02 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.