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/_~DYSFALITY~_\

/_~DYSFALITY~_\

A Roblox experience owned by ProjectSpheroid.

HorrorENhorrorexplorationmansion

Description (written by the developer; not a statement by this register)

Wander through an old abandoned mansion, searching for treasures your friend needs. As the house was left behind, things have not stayed the same. Even if you remember how they once were, the past has a way of inventing itself. Controls: Sprint: Left Shift | Button L2 | OnScreen Button Credits: Ethanthegrand14: RetroRaster Draggyy: Menu & Loading Artwork DaDominator630: Interior Building CheckaDX: Ambience and Sound Design Trex_RBLX: Monster's Design Pudding_Evie: Letter Assets & Writing

Last updated by the developer 9 Jun 2026, 01:38 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
9,568
lifetime visits
96%
liked (392 👍 / 15 👎)
1,326
favourites (138.6 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Death · other2,574 · 44.4% win
Bad Ending · progression504 · 44.4% win
Medium Mode · other348 · 44.4% win
Easy Mode · other218 · 44.4% win
Hard Mode · progression146 · 0.00% win
Good Ending · progression128 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9617 August 2026 — 96 % liked27 August 2026 — 96 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:0596no change
17 Aug 2026, 11:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.