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Slide with Brainrot ✨

Slide with Brainrot ✨

A Roblox experience owned by Simple Bricks Fun.

ObbyENslidingpet collectionbrainrot meme

Slide with Brainrot ✨ is an obby experience created on 2025-08-20. The game has accumulated 1,540,151 lifetime visits and 91,668 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The description highlights sliding mechanics, pet hatching, and world unlocking features.

Description (written by the developer; not a statement by this register)

✨ Slide with Brainrot! ✨ 💨 Slide down a HUGE rainbow slide! 🏂 Ride on top of your brainrot! 👑 Reach the end for a prize! 🧠 Buy OP brainrots to slide further! 🐶 Hatch eggs to build a team of powerful pets! 🗺️ Unlock new worlds and discover different slides! ⭐️ Updates every weekend! Made with ❤️ by Simple Bricks

Last updated by the developer 26 Jan 2026, 05:04 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
1,540,151
lifetime visits
98%
liked (7,612 👍 / 176 👎)
91,660
favourites (59.5 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ULTRA Luck
599 R$
Huge Brainrot
499 R$
2x Coins
249 R$
+3 Pets Equipped
249 R$
Faster Slide
199 R$
Starter Pack
149 R$
Lucky Eggs
99 R$
Triple Hatch
99 R$
Infinite Pet Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,017,480 · 66.7% win
Fire World · progression284,756 · 0.00% win
Crystal World · progression84,303 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked3 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3898no change
3 Oct 2026, 14:3698no change
14 Aug 2026, 12:0198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.