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Hide & Troll Tower

Hide & Troll Tower

A Roblox experience owned by Mxt Towers.

AdventureENtower climbingcamouflagehide and seek

Hide & Troll Tower is an adventure experience created on 2025-08-20. It has accumulated 712,657 lifetime visits and 114,364 favorites. The game holds an 82% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Hide and Troll Tower! 🎉 LIKE FOR HUGE UPDATES!⭐ Can you climb the tower to the Top by using Camo? 👍 Thumbs up if you enjoyed the game! ⭐ Favorite and click on the bell 🔔 to follow all updates! 🎉 Finish for a special surprise! 🎉 ✅ Group Name: Mxt Towers Join us here for rewards: https://www.roblox.com/communities/35871554/Mxt-Towers#!/about

Last updated by the developer 3 Jun 2026, 07:36 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
712,657
lifetime visits
82%
liked (625 👍 / 140 👎)
114,360
favourites (160.5 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
799 R$
Laser Gun [OP]
499 R$
Magic Carpet
399 R$
Rainbow Slap
299 R$
Giant Slap
199 R$
Fire Punch [OP]
99 R$
Gravity Coil
79 R$
Sprint [-90%]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome486,214 · 0.00% win
Helper · other480,065 · 0.00% win
Winner! · progression20,017 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.