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Exploring Tellia: OG Remastered 🧗🌌

Exploring Tellia: OG Remastered 🧗🌌

A Roblox experience owned by KALCOM Corporation.

AdventureENexplorationclimbingsci-fi

Description (written by the developer; not a statement by this register)

Exploring Tellia created by original owner. What is Tellia? Tellia is an expedition-like experience takes place in the dimension and discovered by a research corporation, KALCOM Corps. You play as a volunteer assigned to discover what is in the dimension and climb your way to 2 summits of Tellia, Mount Tinotellia, Mount Vanistellia alive. The project initially started since January 17, 2022.

Last updated by the developer 27 Mar 2026, 04:55 UTC.

0
playing (measured 13 Aug 2026, 04:06 UTC)
8,637
lifetime visits
84%
liked (96 👍 / 18 👎)
103
favourites (11.9 per 1k visits)
25 August 2012
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Medic
150 R$
Night Vision Goggles
75 R$
Rappel
35 R$
Selfie Stick
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fire Hazard · other440 · 0.00% win
Mount Tinotellia Summited · progression261 · 0.00% win
Mount Vanistellia Summited · progression218 · 0.00% win
Strange Flower · collection186 · 0.00% win
Joined (Indev) · welcome183 · 0.00% win
Hazardous Environment Suit Acquired · collection72 · 0.00% win
Disintegrated · other60 · 0.00% win
Intermediate · progression35 · 0.00% win
The Other Side: Completed · progression14 · 0.00% win
Skill Issue Ladder Completed (Legacy) · progression13 · 0.00% win
Skilled · progression8 · 0.00% win
Skill Issue Ladder Completed · progression8 · 0.00% win
Summit (Hard Mode) · progression5 · 0.00% win
Professional · progression3 · 0.00% win
Expert · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8417 August 2026 — 84 % liked27 August 2026 — 84 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:5084no change
17 Aug 2026, 12:4984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.