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ETDF (Development Version)

ETDF (Development Version)

A Roblox experience owned by Catalyst Development Group.

OtherENdevelopment buildtestingunfinished content

Description (written by the developer; not a statement by this register)

This game is a developmental version of our game, Energy Technology Development Facility and is used for developmental purposes and to test updates before they are released into the main game. ⚠️ Important Information - This game contains unfinished content and potential spoilers for upcoming updates to Energy Technology Development Facility. - All content is subject to change or removal in future versions, Nothing is final and isn’t guaranteed to make it into the main game. - You may encounter bugs, lag, performance issues, or incomplete features while playing. - While playing, New updates as well as bug fixes or patches may release very frequently so shutdowns are common. ⚡ Main Game - https://www.roblox.com/games/119291753004080 📝 Development Build - Current: Build 66.5. - Released: August 06, 2026.

Last updated by the developer 12 Aug 2026, 03:36 UTC.

0
playing (measured 24 Aug 2026, 06:21 UTC)
350
lifetime visits
100%
liked (4 👍 / 0 👎)
1
favourites (2.9 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Development Access
199 R$
Supportive Donation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Certified Testing · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.