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[🥸 Free Ava+WASD] Mount Apalah 🗻

[🥸 Free Ava+WASD] Mount Apalah 🗻

A Roblox experience owned by Apalah Ini.

AdventureIDmountaineeringco-opphoto spot

[🥸 Free Ava+WASD] Mount Apalah 🗻 is an adventure experience created on 2025-08-20. It has recorded 878,958 lifetime visits, 1,912 favorites, and a 70% like percentage. Currently, zero users are playing. The game features mechanics such as carrying players, auto-back to checkpoints, a DJ area, and photo spots.

Description (written by the developer; not a statement by this register)

Dont judge book by its cover, sama seperti gunung ini, walaupun namanya Apalah, tetapi didalam nya tersimpan kenangan indah yang tidak bisa diucapkan melalui kata kata, dimana 2 orang bisa saling bekerja sama untuk mencapai puncak. Features: Carry player Auto back to last checkpoint DJ AREA IN SUMMIT Best photo place

Last updated by the developer 28 Jan 2026, 16:57 UTC.

0
playing (measured 21 Aug 2026, 07:19 UTC)
878,958
lifetime visits
70%
liked (858 👍 / 361 👎)
1,900
favourites (2.2 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP GAMEPASS
150 R$
Boombox Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to APALAH · welcome286,196 · 100.0% win
First Summit · progression114,044 · 66.7% win
Galaxy Event Begun · other9,315 · 0.00% win
Found em all · collection2,086 · 0.00% win
Evil · other104 · 0.00% win
Every Second Counts · other53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7021 August 2026 — 70 % liked10 September 2026 — 70 % liked10 October 2026 — 70 % liked21 August 202610 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 07:2170no change
10 Sept 2026, 07:2070no change
21 Aug 2026, 07:1970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.