Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Steal a MegaHunter : Rebooted

Steal a MegaHunter : Rebooted

A Roblox experience owned by barney the fish catcher fan club.

SimulatorENtrollingrebirthpet collection

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a MegaHunter : Rebooted! 👍 Like the game hello How to Play: 👽 Buy a MegaHunter 🥷 Steal MegaHunters from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! ------[Update Log]--------- Game is officially discontinued. Thanks for playing! --------------------------------- Credit for kit - aGoldenMilk Original idea + Some MegaHunters - MrFloppaManager Icon drawing - Jevqua

Last updated by the developer 16 Jun 2026, 17:46 UTC.

0
playing (measured 13 Aug 2026, 11:20 UTC)
3,388
lifetime visits
76%
liked (41 👍 / 13 👎)
26
favourites (7.7 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun (NOT OUT YET)
9,999,999 R$
BlackHole Slap (NOT OUT YET)
9,999,999 R$
2X Money (DO NOT BUY YET)
999,999 R$
Admin Commands (DO NOT BUY YET)
999,999 R$
VIP (DO NOT BUY YET)
999,999 R$
Better Lock (DO NOT BUY YET)
999,999 R$
Ban Hammer
200 R$
Flying Carpet
160 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome421 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.