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Goatman Kill Test

Goatman Kill Test

A Roblox experience owned by BLACKOUT STUD!OS.

HorrorENhorrorsurvivalentity

Description (written by the developer; not a statement by this register)

Goatman Kill Test is a survival game where you must fight and survive against a dangerous entity. Every encounter is a test of skill, awareness, and only those who stay alert and plan carefully will make it through. SUMMER UPDATE IS COMING SOON! Rules: - Exploiting the game in any way, including using glitches, hacks, or external programs, will result in a permanent ban. - Abusing bugs or promoting them to other players will also result in punishment. - Players are expected to follow the rules and play the game as intended.

Last updated by the developer 9 Aug 2026, 14:56 UTC.

3
playing (measured 11 Aug 2026, 00:32 UTC)
88,622
lifetime visits
77%
liked (189 👍 / 57 👎)
314
favourites (3.5 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
650 R$
GOLDEN GUNS PACK
275 R$
Thermal Vision
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BLOOD HOUR · other2,724 · 47.1% win
BLUE MOON · other2,121 · 23.5% win
DREADFALL · other1,698 · 0.00% win
ABYSS · other1,215 · 0.00% win
Void · other945 · 0.00% win
TENEBRIS · other848 · 0.00% win
FROZEN DEATH · other814 · 0.00% win
INFERNAL DAWN · other795 · 0.00% win
CALAMITOUS...? · other744 · 0.00% win
Glitch · other744 · 23.5% win
FinalHour · other639 · 0.00% win
SYMBIOSIS · other537 · 0.00% win
BLACKOUT · other504 · 0.00% win
PURE INSANITY · other479 · 0.00% win
CRIMSON ECLIPSE · other459 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked25 August 2026 — 77 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:2277no change
15 Aug 2026, 12:0877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.