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Climb for FREE UGC! ๐ŸŽ

Climb for FREE UGC! ๐ŸŽ

A Roblox experience owned by ElnadrosUGC.

ObbyENfree ugc promiseobbyhair customization

Description (written by the developer; not a statement by this register)

๐Ÿ’Ž Why I didn't get the reward? It's because you need to like OR favorite the game โš ๏ธ NOTE! It may take up to 7 days to receive your rewards ๐Ÿ’ฌ Join our group for more!: https://www.roblox.com/communities/34471541/ElnadrosUGC#!/about ๐Ÿ˜€ Don't forget to rejoin after buying power-ups! tags: hair , free , ugc , hair free , cute , preppy , pretty , chill , vibe , obby , glass bridge , cute obby , vibe obby , free hair obby , cute hair , ugc , free ugc , hair , ugc hair , glass bridge hair , glass bridge cute , cute hair , preppy hair , free hair , new hair , hair , afk , freeze , ugc , for ugc , hair , glass bridge , glass bridge ugc , headless , korblox ,

Last updated by the developer 29 Oct 2025, 10:13 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
24,063
lifetime visits
84%
liked (160 ๐Ÿ‘ / 31 ๐Ÿ‘Ž)
3,843
favourites (159.7 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Open All Walls
349 R$
Open Wall #4
199 R$
Rainbow Carept
159 R$
Open Wall #3
119 R$
Skip To End
99 R$
Auto Climb
99 R$
Open Wall #2
59 R$
Graviti Coil
49 R$
Speed Coil
49 R$
Open Wall #1
39 R$
X2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome17,413 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

8416 August 2026 โ€” 84 % liked5 October 2026 โ€” 84 % liked16 August 20265 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 83โ€“85 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 08:3884no change
16 Aug 2026, 06:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.