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Climb for FREE UGC! 🎁

Climb for FREE UGC! 🎁

A Roblox experience owned by ElnadrosUGC.

ObbyENfree ugc promiseobbyhair customization

Description (written by the developer; not a statement by this register)

πŸ’Ž Why I didn't get the reward? It's because you need to like OR favorite the game ⚠️ NOTE! It may take up to 7 days to receive your rewards πŸ’¬ Join our group for more!: https://www.roblox.com/communities/34471541/ElnadrosUGC#!/about πŸ˜€ Don't forget to rejoin after buying power-ups! tags: hair , free , ugc , hair free , cute , preppy , pretty , chill , vibe , obby , glass bridge , cute obby , vibe obby , free hair obby , cute hair , ugc , free ugc , hair , ugc hair , glass bridge hair , glass bridge cute , cute hair , preppy hair , free hair , new hair , hair , afk , freeze , ugc , for ugc , hair , glass bridge , glass bridge ugc , headless , korblox ,

Last updated by the developer 29 Oct 2025, 10:13 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
24,063
lifetime visits
84%
liked (160 πŸ‘ / 30 πŸ‘Ž)
3,852
favourites (160.1 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Open All Walls
349 R$
Open Wall #4
199 R$
Rainbow Carept
159 R$
Open Wall #3
119 R$
Auto Climb
99 R$
Skip To End
99 R$
Open Wall #2
59 R$
Speed Coil
49 R$
Graviti Coil
49 R$
Open Wall #1
39 R$
X2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome17,410 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.