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Sword Fighting ⚔️ [BETA]

Sword Fighting ⚔️ [BETA]

A Roblox experience owned by Epic Imagination.

Fighting & PvPENarena combatduelingbeta

Description (written by the developer; not a statement by this register)

👋 Welcome to Sword Fighting! ⚔️ Enter the arena and put your blade skills to the test! 🏠 Begin your journey in Starter Place, the very first map and the birthplace of the game. 👥 Experience fast-paced sword duels, intense combat, and endless fun with friends or rivals. 🔝 Sharpen your sword, master your moves, and rise to the top. 🔥 Are you ready to become the ultimate sword fighter? © Epic Imagination. All rights reserved. 🎨 Design & contribution by @fxnesd

Last updated by the developer 24 Jul 2026, 11:31 UTC.

0
playing (measured 12 Aug 2026, 00:04 UTC)
558
lifetime visits
93%
liked (26 👍 / 2 👎)
60
favourites (107.5 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome246 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.520 August 2026 — 92 % liked31 August 2026 — 93 % liked20 August 202631 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 03:0793+1
20 Aug 2026, 23:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.