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💸 HARVEY'S PRISON RUN (OBBY!)

💸 HARVEY'S PRISON RUN (OBBY!)

A Roblox experience owned by Rainbow Fun Games Studio.

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Description (written by the developer; not a statement by this register)

💸 HARVEY'S PRISON RUN (OBBY!) BLOODMONEY Maps: 99 Nights in the Forest, 99 Days in the Forest, Deer Monster, Obby, 99 Nights, Hello Kitty, My Melody, Cinnamoroll, Kuromi, Bubu, Capybara, Labubu, Lebron, Messi, Cristiano Ronaldo, Neymar, Lilo, Ariel, Pink Girl, Jenna, Stitch, Jake, Rick, Morty, Shadow, Milk, Cookie, Zombie Barry, Wizard Barry, Mutant Zombie, Zombie, Herobrine, Indigo Park, Red Larva, Digital Circus, Jax, Pomni, barby, Survive, Chef, 99 nights, The Deer, 99 nights in the forest, forest

Last updated by the developer 18 Sept 2025, 13:22 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
290,872
lifetime visits
45%
liked (141 👍 / 169 👎)
51,371
favourites (176.6 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Bundle
1,500 R$
Laser Gun
500 R$
Flying Carpet
500 R$
Jetpack
400 R$
Telekinesis
350 R$
Sword
350 R$
God Mode
350 R$
God Blaster
350 R$
Grapple Gun
200 R$
Speed Cola
200 R$
Taser
200 R$
Gravity Cola
200 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome206,046 · 100.0% win
FINISHED EASY! · progression26,994 · 57.1% win
FINISHED HARD! · progression3,161 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4515 August 2026 — 45 % liked4 September 2026 — 45 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:3445no change
15 Aug 2026, 01:2045first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.