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KPop Demon Hunters Block Run

KPop Demon Hunters Block Run

A Roblox experience owned by Tuff Games..

ObbyENK-PopObstacle CourseMultiplayer

KPop Demon Hunters Block Run is an obby experience created on 2025-08-20. It has accumulated 1,916,350 lifetime visits and 289,230 favorites. Currently, 14 users are playing. The game holds an 84% like percentage. Roblox Premium members receive a 10% speed boost and daily rewards. Players join the "Tuff Games" group for special incentives.

Description (written by the developer; not a statement by this register)

Play KPop Demon Hunters Block Run with your friends! How to play: 1. Run to the finish without falling! 2. Stand on the right KPop Demon Hunter before the time runs out! 3. Get to the end to win a point! ⭐ Roblox Premium players get +10% speed and daily rewards! 🎁 Join our community "Tuff Games" to get special group rewards 👍 Like the game if you're having fun! 🕹️ VIP Servers are free. Play by yourself or with friends! 💬 Tell us what you think or report bugs on our community wall!

Last updated by the developer 8 Feb 2026, 21:17 UTC.

14
playing (measured 10 Aug 2026, 15:07 UTC)
1,916,350
lifetime visits
84%
liked (1,430 👍 / 279 👎)
296,236
favourites (154.6 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
Grapple Hook
399 R$
Flying Cloud
399 R$
Jetpack
399 R$
Speed Coil
299 R$
Glider
299 R$
Rainbow Unicorn
199 R$
Heart Balloon
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,083,873 · 75.7% win
Win! · progression393,294 · 16.2% win
10 Minutes Played · other257,631 · 10.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3484no change
24 Aug 2026, 10:0284no change
14 Aug 2026, 10:0184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com45 active editors · 13,089 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.