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Random Effects Tower! [💥HUGE UPDATE! 🤯]

Random Effects Tower! [💥HUGE UPDATE! 🤯]

A Roblox experience owned by Tigerboss.

ObbyENchaos mechanicsrandom effectsmultiplayer race

Description (written by the developer; not a statement by this register)

Welcome to Random Effects Tower! the most thrilling and ultimate chaos tower obby climbing experience ever! Every 20 seconds, you get hit with a completely random effect. It could help you... or totally mess you up! 😱 ✨ Will you get super speed? 🌪️ Low gravity? 🐇 Bunny hop? 💀 Poison?! Anything can happen, and it changes every 20 seconds! 🔼 Reach the top of the obby without getting slapped off! 🌀 Adapt, survive, and master the madness. 🎮 Race your friends in this chaotic challenge! Are you lucky enough to survive the randomness? 👍 Like and favourite the game for more updates and crazier effects!

Last updated by the developer 13 Oct 2025, 13:47 UTC.

0
playing (measured 18 Aug 2026, 03:02 UTC)
1,789
lifetime visits
96%
liked (22 👍 / 1 👎)
6
favourites (3.4 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
599 R$
Rainbow Glove
299 R$
Omega Glove
199 R$
Rainbow Carpet
185 R$
Fusion Coil
90 R$
Gravity Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome971 · 0.00% win
You met a developer! · other101 · 0.00% win
Beat Easy Tower! · progression33 · 0.00% win
Beat Challenging tower · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.