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Green Bean Tower!🌱

Green Bean Tower!🌱

A Roblox experience owned by [ Content Deleted 135640769 ].

Tower defenseENTower DefenseTrollGrow a Garden

Green Bean Tower!🌱 is a tower-defense experience created on 2025-08-20. It has accumulated 30,282,465 lifetime visits and 11,757 favorites. Currently, one user is playing. The experience holds an 88% like percentage. The description references the game Grow a Garden and mentions exclusive group items.

Description (written by the developer; not a statement by this register)

Welcome to Green Bean Troll Tower! If you play Grow a Garden, join team Green Bean now!!1! And dont forget to play my tower too, you can support by buying passes😁 Like 👍 and join the group for exclusive Green Bean Slap!

Last updated by the developer 23 Apr 2026, 05:35 UTC.

1
playing (measured 10 Aug 2026, 15:02 UTC)
30,282,465
lifetime visits
88%
liked (5,642 👍 / 782 👎)
11,785
favourites (0.4 per 1k visits)
20 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Admin!
249 R$
Rainbow Slap!
149 R$
Laser Gun
149 R$
Magic Carpet!
129 R$
Fusion Coil!
49 R$
Gravity Coil!
49 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,051,495 · 62.5% win
Your first slap · other8,212,337 · 12.5% win
you died · other3,666,152 · 25.0% win
Green Bean Boss Win · progression14,324 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:5188no change
12 Oct 2026, 15:5088no change
2 Oct 2026, 15:4888no change
22 Sept 2026, 15:4788no change
12 Sept 2026, 15:4688no change
2 Sept 2026, 15:3788no change
23 Aug 2026, 15:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.