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Scream For FPS

Scream For FPS

A Roblox experience owned by GAWF.

AdventureENvoice-controlledobbyjoke

Description (written by the developer; not a statement by this register)

You need VC to properly play this game. Scream in the mic to get higher FPS. Complete the obbies to get the badges

Last updated by the developer 28 Sept 2025, 04:13 UTC.

0
playing (measured 15 Aug 2026, 01:21 UTC)
356,195
lifetime visits
43%
liked (56 👍 / 73 👎)
48
favourites (0.1 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Easy · other38,040 · 36.4% win
Medium · other6,899 · 0.00% win
Hard · other598 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4315 August 2026 — 43 % liked14 September 2026 — 43 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 02:0143no change
15 Aug 2026, 01:2243first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.