Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Old version] Shinkyu Transportation|Shinkyu Transportation

[Old version] Shinkyu Transportation|Shinkyu Transportation

A Roblox experience owned by 神急交通 | Shinkyu Transportation.

RoleplayENtrain simulationroleplaytransportation

Description (written by the developer; not a statement by this register)

RULES It is forbidden to stand during the movement of a vehicle (and employees). 2Prohibits bragging and insulting actions of this railway (e.g. shut down emergency traffic) etc. It is forbidden to enter the crew room other than 3 crew members. It is forbidden to enter the railway without the permission of 4 employees. It is forbidden to open the door of the train without the permission of 5 employees. Anyone who can't defend this will end up BAN or KICK. Be careful. ~Additional~ Rules of common sense are not allowed on other railways, even if they are not written in the rules (the act of diswiring the vehicle or interfering with its operation).

Last updated by the developer 8 Mar 2026, 13:04 UTC.

0
playing (measured 11 Aug 2026, 09:51 UTC)
5,857
lifetime visits
58%
liked (21 👍 / 15 👎)
14
favourites (2.4 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

新車作成の協力パス
10 R$
寄付チケット(5)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the ticket gate! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.