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[UPD] Pie Canyon  🥧 (Obby king) 👑

[UPD] Pie Canyon 🥧 (Obby king) 👑

A Roblox experience owned by SabdekPapuas Studios.

ObbyENObbyFree Robux ScamTroll Menu

[UPD] Pie Canyon 🥧 (Obby king) 👑 is an obby experience created on 2025-08-21. It has accumulated 12,322,148 lifetime visits and 400,676 favorites. The experience holds a 94% like percentage. Currently, zero users are playing. The description lists features such as badge rewards and a troll menu.

Description (written by the developer; not a statement by this register)

Welcome to Pie Canyon 🥧 ⚙️Commands: /korblox /headless /char me username If you beat this game, you're a obby master. 👍 Inspired by Strawberry Canyon 📜Features: ‣ " Pc ShiftLock " ☑️ ‣ " Mobile Shiftlock "☑️ ‣ " Badge Rewards " ☑️ ‣ " Slaps Apon Group Joining " ☑️ ‣ " Troll Menu " ☑️ Pls leave a like 👍 and follow BigJimmyTimy on roblox 🙏 Good luck!

Last updated by the developer 19 Mar 2026, 12:35 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
12,322,148
lifetime visits
94%
liked (23,277 👍 / 1,538 👎)
400,649
favourites (32.5 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin + [OP📛]
199 R$
Rainbow carpet 🌈 [OP🍭]
34 R$
Gravity Coil [2X Jump Height!⚡]
30 R$
Speed Coil [2X SPEED⚡]
30 R$
Void slap🎆[3 SEC COOLDOWN]⚡
24 R$
Golden Capret
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,154,600 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0294no change
23 Aug 2026, 19:0094no change
13 Aug 2026, 18:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.