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SuperBlox06 INDEV (2006 ROBLOX Simulator!)

SuperBlox06 INDEV (2006 ROBLOX Simulator!)

A Roblox experience owned by SuperBlox06.

SimulatorENretroemulatorsimulation

Description (written by the developer; not a statement by this register)

SuperBlox06 is an old ROBLOX emulator that primarily emulates November 2006, but also September 2006 and January 2007! For the best experience, play in graphics level 2 or lower, and maybe change your settings (accessible via My SuperBlox06>Change Settings) to your liking! If you have any suggestions, bug reports, etc., share them in the SuperBlox06 community forums! Current playable games: 47 (4 ROBLOX games, 40 user games, 3 starter places) ~| UPDATE LOG - LAST UPDATED 10/22/25 |~ + Changed starting webpage to MP/Default.aspx + Fixed in-game clock showing incorrect time + Fixed past three days counter in forums showing posts created/updated prior ~| CREDITS |~ - The ROBLOX team: for the regular tools - robloxandtyler: for the building tools - The FWM team: for the old font and shading - Us: for making the majority of this game

Last updated by the developer 1 Feb 2026, 14:58 UTC.

0
playing (measured 15 Aug 2026, 15:06 UTC)
5,552
lifetime visits
95%
liked (19 👍 / 1 👎)
61
favourites (11.0 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Character Customization
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Combat Initiation · progression6 · 0.00% win
Warrior · progression0 · 0.00% win
Bloxxer · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked16 October 2026 — 95 % liked17 August 202616 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 23:2395no change
17 Aug 2026, 20:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.