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[BETA] Dungeon Clicker Reborn

[BETA] Dungeon Clicker Reborn

A Roblox experience owned by NenfosGames.

Clicker & idleENclickerdungeon crawlerrpg

Description (written by the developer; not a statement by this register)

Dungeon Clicker - Welcome! ⚔️🌌 ▶ Open Chests & Collect Loot: Discover rare and powerful rewards! 🎁💎 ▶ Power Up & Conquer Floors: Level up your character and dive deeper into the dungeon! 🏹🔥 ▶ Forging & Upgrades: Enhance your gear and become unstoppable! ⚡🔨 ▶ Gem & Item Enhancements: Empower your strategy with powerful gems! ✨💠 ▶ Town & Adventure: Complete quests, explore the town, and interact with other players! 🌟🏘️ ▶ Leaderboard: Climb the ranks and become the strongest hero! 🥇 ⚔️ The power of heroes is in your hands! ⚔️

Last updated by the developer 17 Jun 2026, 23:59 UTC.

0
playing (measured 10 Aug 2026, 23:31 UTC)
43,057
lifetime visits
65%
liked (648 👍 / 354 👎)
897
favourites (20.8 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ProfilePhoto-1
10 R$
ProfilePhoto-15
10 R$
ProfilePhoto-14
10 R$
ProfilePhoto-13
10 R$
ProfilePhoto-12
10 R$
ProfilePhoto-11
10 R$
ProfilePhoto-10
10 R$
ProfilePhoto-9
10 R$
ProfilePhoto-8
10 R$
ProfilePhoto-7
10 R$
ProfilePhoto-6
10 R$
ProfilePhoto-5
10 R$
ProfilePhoto-4
10 R$
ProfilePhoto-3
10 R$
ProfilePhoto-2
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dungeon Clicker · welcome26,727 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:4865no change
15 Aug 2026, 19:3665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.