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Feed Niche AI Fruit 🍎

Feed Niche AI Fruit 🍎

A Roblox experience owned by DSCreations.

Clicker & idleENAI FruitClickerMeme

Description (written by the developer; not a statement by this register)

🍎 Feed the Niche AI Fruit! 🍎 Niche Fruits are hungry... based off of a VERY niche AI Fruit trend (no longer niche) The AI fruit is hungry, and only apple slices can satisfy him! Feed him as much fruit as you can, watch him grow fuller, and see how far you can go. Can you keep up before he’s completely stuffed? entire game was made by 1 person in 1 day so be kind FEED THE AI NICHE! Tags: Niche Fruits, Niche, AI Fruits, Feed Niche Ai Fruits, Eating AI Fruit, AI Niche Fruits, Fruit, Fruits, Hungry Fruits, Fruits, Fruit, Grow A Garden, AI Apple, Niche Apple, Brainrot, Stairway to Heaven,

Last updated by the developer 23 Oct 2025, 21:47 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
299,790
lifetime visits
72%
liked (230 πŸ‘ / 91 πŸ‘Ž)
395
favourites (1.3 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+5 WalkSpeed (FOREVER!)
108 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Β· welcome209,050 Β· 0.00% win
Filled The Fruit! Β· collection61,083 Β· 0.00% win
Got "INSANE Apple Slice" Β· collection53,321 Β· 0.00% win
Survived... Β· other40,124 Β· 0.00% win
Was It Worth it? Β· other34,043 Β· 0.00% win
What is this place... Β· welcome4,179 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.