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OZ奥

OZ奥

A Roblox experience owned by Tharw-Family.

Fighting & PvPENPvPSouls CollectionBoss Fight

Description (written by the developer; not a statement by this register)

OZ [CLOSED BETA] TY TESTERS Enter a brutal free-for-all PvP world where one mistake can cost everything. Hunt players, steal their souls, trigger deadly traps, and survive fast-paced combat built around precision timing, executions, headshots, limb damage, and movement-based fighting where skill decides every encounter. 💀 Kill players to collect souls 💰 Bank them before they’re stolen 👑 Reach a 10 kill streak to become a BOSS FIGHT 🎵 Trigger boss music, global HP bars, and massive rewards ⚠️ Die with unbanked souls and you'll lose IT! FEATURES 🔥 High-skill PvP combat 🔥 Daily rotating weapon banners 🔥 Monthly EXCLUSIVE weapons & cosmetics 🔥 Limb damage combat system 🔥 Headshots, backshots & executions 🔥 Constant live combat — no rounds 🔥 Evolving weapon metas 🔥 Traps, counters, kicks & movement mechanics Every weapon feels different. Every fight teaches something. Every streak paints a target on your back. No pay-to-win. No safe zone.

Last updated by the developer 15 Aug 2026, 03:16 UTC.

0
playing (measured 15 Aug 2026, 07:35 UTC)
1,557
lifetime visits
90%
liked (27 👍 / 3 👎)
17
favourites (10.9 per 1k visits)
21 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

OZ [ALPHA PERIOD] · other76 · 0.00% win
OZ [BETA PERIOD] · welcome19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909391.519 August 2026 — 93 % liked29 August 2026 — 90 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 06:1790-3
19 Aug 2026, 05:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.