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Sword Fight Arena

Sword Fight Arena

A Roblox experience owned by Bored Island.

Fighting & PvPENmelee combatability-based weaponsarena fighter

Description (written by the developer; not a statement by this register)

Welcome To "Sword Fight Arena". Fight With Swords, Some Sword Have Abilities. -- Controls -- - Punch/Hit : PC - M1/Left Click Mobile - Tap/Click Or Click The Punch Button - Block : PC - M2/Right Click Or F Mobile - Click The Block Button - Dash : PC - Press Q Mobile - Press Dash Button -- Swords -- - Classic Sword/Normal Sword : 50 Cash (No Abilities) - Ice Sword : 500 Cash (Slow Enemies Once Equiped, Press E To Use The Freeze Ray Ability On Mobile Press The Ability Button) - Light Sword : 1000 Cash (Press E To Turn Into Light Damaging Anyone Infront Of You, Press Q To Use Light Circle That Damages Anyone Inside The Circle, On Mobile Press The Abilities Button) -- Extras -- - You Get 10 Cash/Money For Each Kill (Dummy Doesnt Count) - Buy Swords From Shop (Press The Shop GUI) - You Start With No Sword Just Your Hands - PS R Free - Support - - Please Join The Group (Bored Island) - Donations Help Alot! - I'll Try To Add More Swords, Fix Bugs And Improve The Game When I Have Time!

Last updated by the developer 30 Aug 2026, 00:44 UTC.

0
playing (measured 5 Sept 2026, 01:32 UTC)
368
lifetime visits
83%
liked (5 👍 / 1 👎)
1
favourites (2.7 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 01:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To The Game! · welcome27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.