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The Incident Day

The Incident Day

A Roblox experience owned by Copyright Incorperated.

AdventureENHalf-LifeFan-gameChallenging

Description (written by the developer; not a statement by this register)

Your name is “Gino Marmitta”, you work at the Noob Resources Lab located in the Red Desert of NoobLandia. The world would change after that fatal day and you must make your way into the other Lab located far away from the N.R.L. ——————————————— Warning: this game is very challenging. All credits goes to Valve. And if you haven’t figured it out yet, it’s a fan-game of Half-Life with new challenges and different story.

Last updated by the developer 7 Jan 2026, 00:53 UTC.

0
playing (measured 12 Aug 2026, 09:30 UTC)
1,186
lifetime visits
77%
liked (10 👍 / 3 👎)
7
favourites (5.9 per 1k visits)
21 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Beginning of everything · welcome71 · 0.00% win
Escaping the Laboratory · collection4 · 0.00% win
The Military and the Clean Up Plan · collection1 · 0.00% win
Colleagues as Zombies · collection1 · 0.00% win
A Long Climb · collection1 · 0.00% win
End of Chapter 2 · progression0 · 0.00% win
Inside the Nest · progression0 · 0.00% win
Too Many Lasers · collection0 · 0.00% win
Crazy Flying Head · progression0 · 0.00% win
Status: Hired · progression0 · 0.00% win
Hot Acid Bath · collection0 · 0.00% win
Status: Observation Terminated · progression0 · 0.00% win
End of Chapter 1 · progression0 · 0.00% win
No More Ambushes · collection0 · 0.00% win
Helicopter goes Kaboom · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.