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One Punch Man: Awakening

One Punch Man: Awakening

A Roblox experience owned by Realm Studios™.

Fighting & PvPENanimeOne Punch Mancombat

One Punch Man: Awakening is a fighting-pvp Roblox experience created on 2018-09-30. The game has accumulated 2,513,984 lifetime visits and 25,242 favorites. It currently has 0 players online. The experience holds an 86% like percentage. Players select from multiple classes within this anime-based setting.

Description (written by the developer; not a statement by this register)

UPDATE 0.31: - CHRISTMAS UPD Snow has returned... Limited cosmetic +code! Updates are gonna start again soon! Server's automatically shutdown 8 hours after opening to prevent lag. OPM:A is a game based on the anime One Punch Man, in which Saitama is the strongest man in his universe, however in the game it is up to you to decide. In this game, you can choose between five classes: 〤Ninja: High ranged, strength based class, super fast. (Press G to equip the sword). ツ Superhuman: Low ranged, strength based class, slow but strong skills. ⊷ Cyborg: Medium ranged, energy based class, cool skills and reasonable damage. ☾ Esper: High ranged, energy based class, can fly and uses psychic attacks. ⊷ Alien: High ranged, energy based class, cool skills and reasonable damage.

Last updated by the developer 28 Feb 2024, 19:35 UTC.

0
playing (measured 10 Aug 2026, 21:51 UTC)
2,513,984
lifetime visits
86%
liked (7,424 👍 / 1,162 👎)
25,230
favourites (10.0 per 1k visits)
30 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Class Spins
1,500 R$
VIP
750 R$
Event Timer
732 R$
Scanner
200 R$
Power Control
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Paid Access Tester! · other5,484 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked13 September 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked2 November 2026 — 86 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 07:3686no change
23 Oct 2026, 07:3686no change
13 Oct 2026, 07:3586no change
13 Sept 2026, 07:3186no change
14 Aug 2026, 07:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

onepunchman.fandom.com14 active editors · 237,674 edits
1,819 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.