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[NEW] Honkai: Star Rail Outfits

[NEW] Honkai: Star Rail Outfits

A Roblox experience owned by garbagecore.

Fighting & PvPENHonkai: Star RailUGC OutfitsFashion

Description (written by the developer; not a statement by this register)

Honkai: Star Rail Outfits ------------------- [✅] - ALL purchases made in-game will be available in your Roblox inventory [🙏] - if any bugs are encountered, don't hesitate to reach out via the group wall -> : If you're experiencing lag, lowering the graphics in settings may help improve performance. [💜] - All UGC, clothing assets, and external models included are properly credited to their original creators. If you wish to have your item removed from the game, it will be taken down immediately upon request. [🥰] - ALL outfits are created by talented members of the Roblox community. I have included their Roblox usernames to ensure they receive full credit for their work. If you're a creator and want your fit taken down, please reach out. [🥇] - If you've spent $ in this game, take a look at the group and join! You might have a chance to get ranked in the group! --> join group: https://www.roblox.com/communities/15866973/garbagecore#!/about -> graphic designer: @MaybeLynkz

Last updated by the developer 8 Nov 2025, 11:39 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
1,992
lifetime visits
81%
liked (13 👍 / 3 👎)
34
favourites (17.1 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you joined · welcome1,475 · 100.0% win
you met the creator · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79818018 August 2026 — 79 % liked28 August 2026 — 81 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 22:1981+2
18 Aug 2026, 21:5379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.