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[NEW PET X5] Nice Try Expedition

[NEW PET X5] Nice Try Expedition

A Roblox experience owned by Nice Try Studio.

AdventureIDobstacle coursepet collectionsocial roleplay

Description (written by the developer; not a statement by this register)

✨ Selamat datang di Nice Try Expedition! ✨ Petualangan seru menantimu melewati bukit hijau, gunung tinggi, lembah sunyi, hingga padang pasir luas. Tiap langkah bukan sekadar rintangan, tapi bukti keberanianmu. Di sini, gagal itu wajar, jatuh itu biasa. Yang penting, kamu terus mencoba. 🛠 Fitur seru: 🔗 Carry — gendong temanmu, karena ekspedisi ini bisa bareng-bareng. 🏃 Coil — berlari cepat menaklukkan medan curam. 💃 Dance & Emote — ekspresikan gaya dan rayakan pencapaianmu. 🐱 Pet — cari dan dapatkan pet lucu yang selalu mengikutimu 🎉 party — panggung DJ di puncak yang dapat kamu nikmati bersama teman - teman 🏔 Tingkat kesulitan: Sangat newbie Friendly 📍 21 checkpoint jarak dekat, intens tapi tetap ramah. 🏆 Raih summit dan nikmati pemandangan luar biasa langit, lembah, dan horizon menyatu indah. Sebuah momen yang akan selalu kamu ingat. Siap mencoba lagi?

Last updated by the developer 30 Nov 2025, 13:33 UTC.

0
playing (measured 13 Aug 2026, 09:35 UTC)
4,340
lifetime visits
95%
liked (42 👍 / 2 👎)
19
favourites (4.4 per 1k visits)
22 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Nice Try Expedition · welcome1,145 · 0.00% win
Summits Nice try expedition · progression556 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked27 October 2026 — 95 % liked18 August 202627 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 05:4895no change
18 Aug 2026, 01:4795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.