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Glitch Tower

Glitch Tower

A Roblox experience owned by *-cxsies-*.

ObbyENtowerparkourglitch mechanics

Glitch Tower is a Roblox obby experience that launched in 2025. A climbing tower obby with a practice area for beginners. Across its run, it has logged 1,314,955 lifetime visits, holds a 86% like rate, has 5,272 favorites, and currently has 13 players online.

Description (written by the developer; not a statement by this register)

Welcome to Glitch Tower! If you enjoyed the game, please leave a like! There's a practice area! Enjoy your time climbing and mastering the obby. tags: tower, obby, easy tower, easy obby, hard tower, hard obby, parkour, glitch, glitches, glitch obby, glitch tower, wallhop, wallflick.

Last updated by the developer 15 Jun 2026, 17:00 UTC.

13
playing (measured 21 Aug 2026, 20:54 UTC)
1,314,955
lifetime visits
85%
liked (6,256 👍 / 1,082 👎)
5,526
favourites (4.2 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13653910 August 2026 — 65 players21 August 2026 — 13 players10 August 202621 August 2026
2 measurements spanning 11 days, net -52. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–73 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5413-52
10 Aug 2026, 23:1765first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
249 R$
Magic Carpet
99 R$
Gravity coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome596,605 · 0.00% win
You win! · progression8,911 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878614 August 2026 — 87 % liked21 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0485no change
13 Oct 2026, 16:0385no change
3 Oct 2026, 16:0285no change
23 Sept 2026, 16:0185no change
13 Sept 2026, 15:4885-1
3 Sept 2026, 15:4886no change
24 Aug 2026, 15:4786no change
21 Aug 2026, 20:5486-1
14 Aug 2026, 15:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.