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Mongolia Hangout 💬

Mongolia Hangout 💬

A Roblox experience owned by ELITE GAME$.

Social & hangoutENsocial hangoutcommunitymongolian culture

Description (written by the developer; not a statement by this register)

A Place to Belong. Meet new people, host gatherings, and enjoy a calm, immersive world that reflects the heart of the Mongolian community. Credits: Founder & Owner – DevNamedElite Co-Founder & Environment Artist – enxv4 Modeler & Map Builder – Ihmuukin87

Last updated by the developer 16 Jul 2026, 10:54 UTC.

20
playing (measured 10 Aug 2026, 14:38 UTC)
358,120
lifetime visits
85%
liked (435 👍 / 79 👎)
403
favourites (1.1 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3825first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
77 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,224 · 52.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 86 % liked4 September 2026 — 85 % liked14 September 2026 — 85 % liked24 September 2026 — 85 % liked4 October 2026 — 85 % liked14 October 2026 — 85 % liked24 October 2026 — 85 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:4585no change
14 Oct 2026, 03:3885no change
4 Oct 2026, 03:3785no change
24 Sept 2026, 03:3685no change
14 Sept 2026, 01:5385no change
4 Sept 2026, 01:5285-1
24 Aug 2026, 23:5386no change
14 Aug 2026, 23:5186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.