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[ RELEASE ] Ancient Mythologies

[ RELEASE ] Ancient Mythologies

A Roblox experience owned by Ancient Mythologies | Official.

RoleplayENfantasyspecies-selectionrpg

Description (written by the developer; not a statement by this register)

Welcome to Ancient Mythologies! Step into a world where supernatural species roam — witches, vampires, mermaids, and many more await your discovery. Choose your species and embark on a magical journey full of mystery, power, and adventure. Please note, Ancient Mythologies is still in development. We appreciate your patience and understanding as you may encounter some bugs along the way. Your feedback is invaluable in helping us improve the experience! Explore ancient secrets, hone your abilities, and strengthen your species to become a true legend in this enchanting multiverse. Join the conversation and connect with fellow players using our tags: #tvdu, #multiverse, #adventure, #magic. Owners: amber_221X Thank you for being part of this mystical adventure — the story is only just beginning!

Last updated by the developer 3 Aug 2026, 17:33 UTC.

0
playing (measured 15 Aug 2026, 19:36 UTC)
789
lifetime visits
86%
liked (6 👍 / 1 👎)
19
favourites (24.1 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Comms
2,575 R$
Aetheric Magic
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ancient Mythologies! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.