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Underground Mechanics

Underground Mechanics

A Roblox experience owned by Manos de Xique Xique.

RacingENopen worldvehicle customizationracing

Description (written by the developer; not a statement by this register)

Tired of games with no originality, no content, no details? Cars that can't even get up the line? ---> NEW CODES 150KVISITS! ThanksForPlaying Here we have a game for you: Underground Mechanics A project made by Brazilians. A game with an open world for you to explore, with a wide variety of vehicles - all configured so you can modify them any way you want. - The game doesn't just focus on Brazilian cars. So, expect to see hypercars around. Credits: Jhonny9090111 - Owner / Builder fally0z - Sub-Dono / Scripter #Fixes 26/03/2026 Simplified UI Migration to Any People undestand how open Inventory. Tags: Xique Xique Mechanics, Xique Xique, Bahia, Mechanics, Cars, Underground Mechanics, Underground Racing, Mec XX, Mec xique Xique

Last updated by the developer 28 Jul 2026, 22:54 UTC.

1
playing (measured 11 Aug 2026, 12:22 UTC)
156,110
lifetime visits
79%
liked (299 👍 / 78 👎)
761
favourites (4.9 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Loja Portátil
99 R$
Daimler-Autos 560
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

met the fally! · welcome29 · 0.00% win
22222222222222222222 · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.515 August 2026 — 80 % liked4 September 2026 — 80 % liked24 September 2026 — 79 % liked4 October 2026 — 79 % liked24 October 2026 — 79 % liked3 November 2026 — 79 % liked15 August 20263 November 2026
6 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 11:2379no change
24 Oct 2026, 11:2279no change
4 Oct 2026, 11:2179no change
24 Sept 2026, 11:2079-1
4 Sept 2026, 08:3680no change
15 Aug 2026, 07:0080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.