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[50+ LEVELS] Find The Objects πŸ”Ž

[50+ LEVELS] Find The Objects πŸ”Ž

A Roblox experience owned by Peaceful Play.

PuzzleENhidden objectpuzzlelevel-based

[50+ LEVELS] Find The Objects πŸ”Ž is a puzzle experience created on 2025-08-22. It has recorded 1,767,192 lifetime visits and 1,814 favorites. The game holds a 60% like percentage. Currently, zero users are playing. The description highlights finding hidden objects across 50+ levels, unlocking challenges, and climbing leaderboards. Data saves automatically for continued play.

Description (written by the developer; not a statement by this register)

⭐50+ LEVELS⭐ πŸ”Ž Welcome to Find The Objects! πŸ”Ž ❓ Can you spot every hidden object in the scene ❓ πŸ‘€ Find all the hidden objects πŸ”“ Unlock new challenging levels πŸ† Climb the leaderboards and show your skills πŸ‘ Like & Favorite the game for more updates! πŸ‘ πŸ’Ύ Data is saved, so you can continue anytime! πŸ’Ύ ⭐ Join our group and like the game for in-game rewards! ⭐ https://www.roblox.com/communities/34316031/Peaceful-Play

Last updated by the developer 30 Jun 2026, 19:51 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
1,767,192
lifetime visits
60%
liked (285 πŸ‘ / 191 πŸ‘Ž)
1,820
favourites (1.0 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Pack2
49 R$
Pack1
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome896,496 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 β€” 60 % liked3 September 2026 β€” 60 % liked13 October 2026 β€” 60 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 13:3060no change
3 Sept 2026, 13:1560no change
14 Aug 2026, 10:4660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.