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[NEW CHARACTER] Assassins Battlegrounds

[NEW CHARACTER] Assassins Battlegrounds

A Roblox experience owned by MAS Arts.

Fighting & PvPENanimepvpfighting

Description (written by the developer; not a statement by this register)

Assassins Battlegrounds ✨ SUPPORT THE GAME: LIKE 👍 and FAVORITE ⭐ for more updates and new character releases! 🎮 CONTROLS PC: Double Tap W - Sprint (Toggle Auto-Run in Settings ⚙️) M1 - Punch / Basic Attack Q - Dash (Evasive while Ragdolled) F - Block G - Ultimate Ability B - Emote Wheel MOBILE & CONSOLE: 📱 Mobile: Full UI support with custom buttons. 🎮 Console: Partial support available! 🛠️ Note: Console optimization is currently in progress. Expect better performance and full mapping soon! [CREDITS] animator : rafasim3 gfxs : voltur mapper : voltur,chivassalvo0 developers : voltur,chivassalvo0 [TAGS] Sakamoto Days, Sakamoto, Taro Sakamoto, Nagumo, Shin, Heisuke, Gaku, Uzuki, The Order, Hitman, Assassin, Battlegrounds, Showdown, Strongest Battlegrounds, Combat, Fighting, Anime, Manga, PVP, Mobile, Console, Xbox, Playstation, Action, Abilities, Ultimate,Impact Showdown,Assasins Battlegrounds, Martial Arts, Battleground.

Last updated by the developer 8 Aug 2026, 11:09 UTC.

2
playing (measured 10 Aug 2026, 23:16 UTC)
379,417
lifetime visits
55%
liked (1,009 👍 / 812 👎)
4,036
favourites (10.6 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server+
299 R$
Early Character Access
249 R$
Awakening Outfit
99 R$
Kill Sound
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi · other213,432 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:3055no change
14 Aug 2026, 23:2055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.