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Bounce Ball Arena

Bounce Ball Arena

A Roblox experience owned by |DevForge|.

ObbyENsurvivalarenareflexes

Description (written by the developer; not a statement by this register)

**English 🇬🇧** 🏟️ Welcome to the Bounceball Arena! 💥 Dodge the bouncing balls, 🏃 run for your life, and see how long you can survive! ⚡ Reflexes, speed, and strategy will keep you in the game – but one wrong move and it’s game over! 🔥 Can you become the ultimate survivor and claim your spot on the leaderboard? --- **Deutsch 🇩🇪** 🏟️ Willkommen in der Bounceball-Arena! 💥 Weiche den hüpfenden Bällen aus, 🏃 renne um dein Leben und finde heraus, wie lange du überlebst! ⚡ Reflexe, Schnelligkeit und Strategie halten dich im Spiel – aber ein falscher Schritt und es ist vorbei! 🔥 Kannst du der ultimative Überlebende werden und dir deinen Platz auf der Rangliste sichern? CODE: Moon

Last updated by the developer 8 Oct 2026, 13:08 UTC.

0
playing (measured 8 Oct 2026, 19:00 UTC)
1,819
lifetime visits
78%
liked (18 👍 / 5 👎)
13
favourites (7.1 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Jump.
143 R$
2x Coins
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression26 · 0.00% win
1Year · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.