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Zundamon Survival 🫛

Zundamon Survival 🫛

A Roblox experience owned by zunda incoprorated.

HorrorENhorrorsurvivalvocaloid

Description (written by the developer; not a statement by this register)

Escape the facility. Survive Zundamon. ( Advised to play with friends as it is really difficult on solo! ) 🫛 Collect Edamame! 👀 Watch out for Zunda... ⚠️ Perform objectives to escape the facility! 🔥Purchase items with Edamame! 💖Including other characters like Miku, Adachi Rei, Teto & More Utau / Vocaloid Characters! Zundamon Survival is a fast-paced game where you must complete tasks to Escape the Facility. Supported for PC, Mobile & Console! 🖥️📱🎮 [PC] Slide - C / F Use Ability - Q Interact - E ⭐ We're constantly pushing out new updates! Join our group to leave feedback, and enable notifications to play the newest Updates! ⭐ [ Latest Update: May 23th, 2026 ]

Last updated by the developer 7 Aug 2026, 23:25 UTC.

0
playing (measured 12 Aug 2026, 00:03 UTC)
17,467
lifetime visits
96%
liked (294 👍 / 12 👎)
619
favourites (35.4 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Boombox (READ DESC)
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to your new demise · welcome3,051 · 28.6% win
First of Many · progression2,236 · 28.6% win
ZundaDoomed · other1,540 · 28.6% win
Escaped · progression860 · 57.1% win
Supporting Thriving Businesses · other600 · 0.00% win
ZundaAddicted · progression515 · 0.00% win
Teachings from Anzenmon · progression512 · 0.00% win
Collect My Pages · collection486 · 0.00% win
Traumatized · progression476 · 57.1% win
Party all Night · social302 · 0.00% win
Supporting Decaying Businesses · other274 · 0.00% win
No more afraid of the Dark · progression255 · 0.00% win
Not enough UTAUloids · other253 · 0.00% win
Below Freezing Conditions · progression247 · 0.00% win
Allat for nuthin · other234 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 15:5096no change
16 Aug 2026, 15:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.