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Button Simulator

Button Simulator

A Roblox experience owned by SamirDevs Studios.

Clicker & idleENclickerincrementalsimulation

Button Simulator is a clicker-idle experience created on 2018-09-28. The game has accumulated 719,510 lifetime visits and 8,022 favorites. It holds a 77% like percentage. Currently, zero users are playing. The experience is discontinued, with ownership transfer noted in its description.

Description (written by the developer; not a statement by this register)

Ownership of this experience is being transferred. This is the first button simulator, copying the game name entirely will result in me taking an action. (Aka naming your game ”Button Simulator” only) This game is discontinued, Join my new game, Button Simulator Reborn: https://www.roblox.com/games/4599193491/Button-Simulator-Reborn Old Description: a game about buttons made by several people. Credits: SamirDevs - Scripter/Builder OhManLolLol - Scripter Zeryxa - Scripter/Builder (and he is gone again lol)

Last updated by the developer 22 Oct 2024, 21:30 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
719,510
lifetime visits
77%
liked (4,313 👍 / 1,324 👎)
8,019
favourites (11.1 per 1k visits)
28 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1 Sacrifice / Minute
20,000 R$
1 Prestige / Minute (Read Desc)
10,000 R$
Change Speed Access
2,500 R$
1 Power / Minute
2,000 R$
10x Cash Gamepass
1,000 R$
Super Fast Cash
750 R$
5x Cash Gamepass
500 R$
1 Live / Minute
300 R$
Super Sprint Gamepass
200 R$
2x Cash Gamepass
150 R$
VIP Commands
50 R$
Sprint Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome89,680 · 100.0% win
Get 1 Power! · collection18,865 · 0.00% win
Reach 100S Cash! (Infinite Cash) · progression14,654 · 0.00% win
Played for 1 Hour! · other11,552 · 0.00% win
Get 1 Live! · collection10,726 · 0.00% win
Meet the Creator! · welcome3,945 · 0.00% win
Get 1 (?????) · collection3,881 · 0.00% win
Played for 1 Day! · other453 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked2 November 2026 — 77 % liked14 August 20262 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 21:3077no change
14 Aug 2026, 18:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.