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🚩Below Zero | RELEASE

🚩Below Zero | RELEASE

A Roblox experience owned by V0YD Expeditions.

AdventureENcave explorationadventurereal-world location

Description (written by the developer; not a statement by this register)

= GAME INFO = Game Difficulty: Medium-Hard Game Length: Long (40m-1h) Below Zero is an adventure game set in Abkhazia, Georgia. Your mission is to reach the bottom of the deepest cave in the world, Veryovkina Cave (-2212m, -7,257 ft). Join with your friends, explore the cave, and as always, be careful on your expedition! ⭐ Enjoying the Game? Don't forget to leave a like and a favorite! = ROUTES UPDATE = What is new? Landslide System: At Random moments, some routes cannot be used, due to landslides, which block the route entrance New Routes: The first new route between Camp 1 to 2 is already available to play, but more routes will be added soon Minor Changes: Bugs, Terrain fixes, Terrain Changes, Base Camp Tent Changed etc. ,,,

Last updated by the developer 25 Jan 2026, 15:08 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
272
lifetime visits
79%
liked (11 👍 / 3 👎)
17
favourites (62.5 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Portable Medkit
249 R$
Double Oxygen
149 R$
Super Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 🚩Below Zero · welcome164 · 0.00% win
Reached Camp 1 · progression26 · 0.00% win
Reached Camp 2 · progression9 · 0.00% win
Reached Camp 3 · progression2 · 0.00% win
Summit · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79858222 August 2026 — 85 % liked7 October 2026 — 79 % liked22 August 20267 October 2026
2 measurements spanning 46 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 14:1679-6
22 Aug 2026, 20:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.