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Aura Phonk Tower 🎵

Aura Phonk Tower 🎵

A Roblox experience owned by EquipGames.

ObbyENtower climbphonk musictroll mechanics

Aura Phonk Tower 🎵 is an obby experience created on 2025-08-22. It has recorded 1,859,528 lifetime visits and 2,796 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description mentions climbing a tower, unlocking gears, and trolling mechanics.

Description (written by the developer; not a statement by this register)

🎶 Welcome to Aura Phonk Troll Tower! 😈 🌀 Climb the Tower with Phonk and unlock Gears as you go! 🎲 Gain a new Gear every 8 minutes! 🏆 Can you reach the top of the Troll Tower and claim the OP Gear and Admin? 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like 👍 and Favorite ⭐ the game to unlock exclusive in-game rewards! 🚪 Join the group to access a secret teleport zone and more surprises! ✨ New Funk coming soon! 🎵

Last updated by the developer 24 Jan 2026, 23:17 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,859,528
lifetime visits
91%
liked (4,518 👍 / 440 👎)
2,792
favourites (1.5 per 1k visits)
22 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 Owner Admin!
299 R$
✨ Invisibility Cloak
89 R$
🛠️ Admin!
49 R$
💥LASER GUN!
29 R$
✨ Blackhole Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Aura Phonk Tower! · welcome1,089,713 · 0.00% win
Finished the Tower · progression82,869 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked2 November 2026 — 91 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:0491no change
3 Sept 2026, 12:4991no change
14 Aug 2026, 10:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.