Press a Button [Stock Fest Event]
A Roblox experience owned by Art Studio Games.
SimulatorENincrementalautomationclicker
Description (written by the developer; not a statement by this register)
Welcome to Press a Button! Place your first button and click away --- then keep clicking, upgrading, and automating your way TO THE TOP! - Buy NEW items from various shops to boost your Platform - Complete Achievements to unlock FASTER progression - Level up your Platform and Items to increase production EVEN MORE - Climb the Leaderboards and unlock the realm of Automation - Then go back and press some Buttons :D - Join us in Bi-Monthly events and Attend Live Events to meet Admins, unlock limited shops, and earn some EXCLUSIVE items! Fairness First - We’re committed to keeping things F2P-friendly. If you ever feel something’s off, let us know—we’re listening! Paid Packs with a Twist - Yes, there will be paid packs and purchasable items - BUT every pack comes with a 2-week quest chain that lets F2P players earn at least one of each exclusive item - These quests won’t be easy—but they’ll be fair, grindable, but rewarding We also promise to be Active Admins, Happy Button Pressing :D
Last updated by the developer 9 Jan 2026, 08:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 11:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.