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[๐Ÿญ] Stealing Korean YouTubers

[๐Ÿญ] Stealing Korean YouTubers

A Roblox experience owned by Former9547 studio.

TycoonENYouTuber simulationstealing mechanicrebirth system

[๐Ÿญ] Stealing Korean YouTubers is a tycoon experience created on 2025-08-23. The game records 1,023,473 lifetime visits and holds 640 favorites. It maintains a 78% like percentage. Currently, zero users are playing. The description notes inspiration from Brainlot Stealing and random ranking mechanics for YouTubers with over one million subscribers.

Description (written by the developer; not a statement by this register)

๐Ÿ‘‹ Welcome to Korean YouTuber Stealing. โŒ It can be removed at the request of the YouTuber. ๐Ÿ’ก This game was inspired by Brainlot Stealing. ๐Ÿ”ฅ Only YouTubers with over 1 million subscribers will appear. ๐Ÿ”’ This game's private servers are free! ๐Ÿ›’ All game passes are automatically awarded upon purchase and are permanently owned. โœจ ??? Rank can only be obtained by being awarded by the developer. ๐ŸŽฒ The rankings of all YouTubers are determined randomly! ๐Ÿ› ๏ธ * Updated every Saturday at 8 PM* ๐Ÿ› ๏ธ Event starts at -8 PM ๐ŸŽฎ How to play the game -๐Ÿ’ต Buy Korean YouTubers! -๐Ÿƒโ€โ™‚๏ธ Steal other players' Korean YouTube channels! -๐Ÿ”„ Meet the requirements for rebirth -๐ŸŒฑ Rebirth now! Tags - Stealing YouTubers / Stealing Korean YouTubers / Growing YouTubers / YouTuber Games / Roblox YouTuber / Roblox / Korea / Korean Games / Korean Roblox / Korean YouTuber / Tycoon / Korean Roblox / Event / Update / Simulator

Last updated by the developer 30 Jun 2026, 14:05 UTC.

0
playing (measured 11 Aug 2026, 21:48 UTC)
1,023,473
lifetime visits
78%
liked (682 ๐Ÿ‘ / 193 ๐Ÿ‘Ž)
644
favourites (0.6 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Rainbow Carpet
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to Steal Korean YouTubers. ยท welcome391,885 ยท 100.0% win
Meet the Developer ยท other4,026 ยท 0.00% win
Meet the Manager ยท other233 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7814 August 2026 โ€” 78 % liked24 August 2026 โ€” 78 % liked13 September 2026 โ€” 78 % liked23 September 2026 โ€” 78 % liked3 October 2026 โ€” 78 % liked13 October 2026 โ€” 78 % liked14 August 202613 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 77โ€“79 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 18:1978no change
3 Oct 2026, 18:1878no change
23 Sept 2026, 18:1678no change
13 Sept 2026, 17:3478no change
24 Aug 2026, 15:2278no change
14 Aug 2026, 15:2178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.