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⚔️Rambunctious Function: The Gear Battle Game⚔️

⚔️Rambunctious Function: The Gear Battle Game⚔️

A Roblox experience owned by Fruit Doge's Funny Doings.

Fighting & PvPENgear fightingearly 2010s nostalgiabeta

Description (written by the developer; not a statement by this register)

Rambunctious Function is a gear fighting game that tries to replicate the era in which gear fighting games were popular, with visuals from early 2010 Roblox. The gears in this game are taken from the catalog or toolbox, which is then either rebalanced or reworked. Fight each other, and go through the occasional special rounds. This game is in beta, expect bugs and changes!

Last updated by the developer 9 Jun 2026, 07:32 UTC.

0
playing (measured 12 Aug 2026, 21:19 UTC)
1,470
lifetime visits
87%
liked (27 👍 / 4 👎)
23
favourites (15.6 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Epicest Cape
100 R$
Community Made Gears
100 R$
Epicer Cape
50 R$
Epic Cape
25 R$
Confetti KO Effect
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First KO · progression178 · 0.00% win
Absolute Win! · progression74 · 0.00% win
Bear Hugger · other9 · 0.00% win
14 KO Streak · other5 · 0.00% win
??? · other3 · 0.00% win
Over 9000 Tix! · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.