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MG Development

MG Development

A Roblox experience owned by Hοly Rοman Empire.

OtherENprivate testing serverbackend developmentinternal access only

Description (written by the developer; not a statement by this register)

Development for Empire Roleplay, updates are tested here before they are put in place in the main game. This game can only be accesed by Testers and the Developers. Current active Developers: Head of Development & Lead Progammer- @marqsailer1 Head Builder - @torironi Builder - @Liku999

Last updated by the developer 10 Aug 2026, 08:53 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
4,397
lifetime visits
89%
liked (32 👍 / 4 👎)
18
favourites (4.1 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Test B · other3 · 38.7% win
Defeated Greg · progression1 · 0.00% win
Day 1 · welcome0 · 0.00% win
OG · other0 · 0.00% win
Test A · other0 · 0.00% win
One of the first 5 Greg Slayers · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8918 August 2026 — 89 % liked27 October 2026 — 89 % liked18 August 202627 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 05:3289no change
18 Aug 2026, 01:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.