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[WINTER❄️] GUNUNG ATHERON

[WINTER❄️] GUNUNG ATHERON

A Roblox experience owned by UnixXCommunity.

AdventureIDfantasyexplorationco-op

Description (written by the developer; not a statement by this register)

Gunung Atheron pernah jadi saksi perang besar antara manusia dan para dewa. Ratusan tahun berlalu, yang tersisa hanya hutan berkabut, reruntuhan kuno, dan bisikan angin yang membawa sisa kisah lama. Kini, kamu datang bukan sekadar untuk mendaki—tapi untuk mencari kebenaran di balik legenda yang terkubur. Setiap langkah di jalur Atheron bisa membawa penemuan… atau kesesatan. Cuaca berubah tiba-tiba, kabut bisa menelan arah, dan hanya kerja sama yang bisa menuntunmu keluar dari bahaya. Fitur Utama: * Multi Carry System * Quest System * Cuaca Dinamis * Dunia hidup yang terus berubah setiap ekspedisi. * Custom Theme & Sfx * Beatiful Graphics (Max)

Last updated by the developer 15 Dec 2025, 12:23 UTC.

0
playing (measured 14 Aug 2026, 23:37 UTC)
49,611
lifetime visits
91%
liked (369 👍 / 37 👎)
287
favourites (5.8 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Atheron · welcome23,648 · 0.00% win
Ethereal Bond · other700 · 0.00% win
Mythchaser · other27 · 0.00% win
Crown of Dawn · other0 · 0.00% win
The Lost Oath · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked4 October 2026 — 91 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 23:3691no change
15 Aug 2026, 18:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.