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an empty void [3K VISITS!!!]

an empty void [3K VISITS!!!]

A Roblox experience owned by M&P dev group.

AdventureENexplorationlinearpassion project

Description (written by the developer; not a statement by this register)

the void, I can't exactly say much, it'd be better if you explored it yourself. other places await you. this game is similar to dream games, but these aren't dreams (and it's also more linear than dream games) this is purely a passion project by the way :) <- THE PROJECT IS ALSO FAR FROM DONE

Last updated by the developer 8 Aug 2026, 07:58 UTC.

0
playing (measured 17 Aug 2026, 18:46 UTC)
3,085
lifetime visits
96%
liked (49 👍 / 2 👎)
91
favourites (29.5 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HUGE DONATION
2,000 R$
BIG donation
1,000 R$
greater donation
25 R$
donation
10 R$
lesser donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Void · welcome901 · 100.0% win
Home · welcome332 · 100.0% win
the past · secret128 · 0.00% win
Marble · other86 · 0.00% win
Storm · other62 · 0.00% win
Time · other46 · 0.00% win
CAKE · other45 · 0.00% win
try again · other28 · 0.00% win
a moment of peace... · other27 · 0.00% win
... · secret18 · 0.00% win
comfort · other16 · 0.00% win
??? · secret10 · 0.00% win
gear · progression8 · 0.00% win
??? · secret8 · 0.00% win
a not-so familiar face · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.