Witching Hour
A Roblox experience owned by Yellow Gearworks.
SurvivalENsurvivalminigamesupernatural
Witching Hour is a survival experience created on 2018-09-29. It has recorded 11,769,645 lifetime visits and 146,188 favorites. The game maintains an 84 percent like percentage. Currently, zero users are playing. The description notes that Byfron's Hyperion has disabled most exploits. Players must outlast others in a supernatural minigame setting.
Description (written by the developer; not a statement by this register)
❗ Byfron's Hyperion has disabled most exploits, meaning less exploiters ❗ In the Grimwood, superstition is the norm! Spread your arms wide and give praise to the malevolent spirits! In this twisted minigame, your only objective is to outlast everyone else through a constant bombardment of supernatural occurrences. Betrayal is inevitable. You will turn on your friends, for the woods will only declare one winner. You want to win, don’t you? Write "/hide" to hide karma cosmetics, and "/show" to show them again. Requires 4 people to start. Say !music to mute the music (will not mute ambience). ❗Being caught exploiting or glitching will earn you an unappealable ban. We have a 24 hour moderation team on standby. ❗ Thanks to GrottyPuff for the fanart thumbnails! 😊 Game Icon by the talented lnterim! 😊 Inspired by DylanBuildar's Plates of Fate game.
Last updated by the developer 11 Dec 2023, 13:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 19:16 | 84 | no change |
| 13 Aug 2026, 19:15 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.