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Witching Hour

Witching Hour

A Roblox experience owned by Yellow Gearworks.

SurvivalENsurvivalminigamesupernatural

Witching Hour is a survival experience created on 2018-09-29. It has recorded 11,769,645 lifetime visits and 146,188 favorites. The game maintains an 84 percent like percentage. Currently, zero users are playing. The description notes that Byfron's Hyperion has disabled most exploits. Players must outlast others in a supernatural minigame setting.

Description (written by the developer; not a statement by this register)

❗ Byfron's Hyperion has disabled most exploits, meaning less exploiters ❗ In the Grimwood, superstition is the norm! Spread your arms wide and give praise to the malevolent spirits! In this twisted minigame, your only objective is to outlast everyone else through a constant bombardment of supernatural occurrences. Betrayal is inevitable. You will turn on your friends, for the woods will only declare one winner. You want to win, don’t you? Write "/hide" to hide karma cosmetics, and "/show" to show them again. Requires 4 people to start. Say !music to mute the music (will not mute ambience). ❗Being caught exploiting or glitching will earn you an unappealable ban. We have a 24 hour moderation team on standby. ❗ Thanks to GrottyPuff for the fanart thumbnails! 😊 Game Icon by the talented lnterim! 😊 Inspired by DylanBuildar's Plates of Fate game.

Last updated by the developer 11 Dec 2023, 13:51 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
11,769,645
lifetime visits
84%
liked (47,542 👍 / 9,125 👎)
146,169
favourites (12.4 per 1k visits)
29 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Nails
813 R$
Particle Effect Bundle
513 R$
VIP Pack
413 R$
Double Karma
313 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Of Many · welcome423,473 · 18.8% win
Take Your Prize · other420,594 · 0.00% win
One Name Above All · other395,091 · 25.0% win
Needles and Pins · other268,689 · 0.00% win
Unbindable · other144,908 · 0.00% win
Sycophant · other98,660 · 0.00% win
Blessed Are Ye · other71,624 · 0.00% win
Hearts and Wires · other65,279 · 0.00% win
Unorthodox Treatment · other46,422 · 0.00% win
Orthodox Treatment · other46,405 · 0.00% win
Chants and Triangles · other43,707 · 0.00% win
Demons and Diamonds · other42,206 · 6.2% win
THE FERRET THE FERRET THE FERRET THE FERRET · other41,806 · 0.00% win
Pledged To The Cause · other38,903 · 0.00% win
Severed My Strings · other34,631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:1684no change
13 Aug 2026, 19:1584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

witching-hour.fandom.com0 active editors · 1,502 edits
28 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.