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[18+] Medieval Hangout

[18+] Medieval Hangout

A Roblox experience owned by PolarFox Realm.

Social & hangoutENhangoutsocialmedieval

Description (written by the developer; not a statement by this register)

🌟 Welcome to Medieval Hangout [Voice Chat]! 🌟 A simple hangout experience where you can chat, chill, and meet new people! ⭐ Features: • Relaxed hangout areas • Chat with other players • Smooth + simple vibes 🛠️ WIP: We're actively working on improving the map, adding more interactions, and polishing the overall experience. Thanks for playing early! Game is still in ALPHA version, alot of new stuff coming soon! 👍 Don’t forget to Like & Favorite to support the game! :) ❤️

Last updated by the developer 2 Jun 2026, 18:06 UTC.

0
playing (measured 25 Aug 2026, 15:20 UTC)
5,994
lifetime visits
92%
liked (79 👍 / 7 👎)
267
favourites (44.5 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome181 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9225 August 2026 — 92 % liked25 September 2026 — 92 % liked25 August 202625 September 2026
2 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 12:0492no change
25 Aug 2026, 21:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.